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  2. Help:Lua debugging - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_debugging

    This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...

  3. ZeroBrane Studio - Wikipedia

    en.wikipedia.org/wiki/ZeroBrane_Studio

    ZeroBrane Studio is a lightweight open-source Lua IDE with code completion, syntax highlighting, code analyzer, live coding, and debugging support for Lua 5.1, Lua 5.2, Lua 5.3, Lua 5.4, LuaJIT, and other Lua engines.

  4. LLDB (debugger) - Wikipedia

    en.wikipedia.org/wiki/LLDB_(debugger)

    The LLDB debugger is known to work on macOS, Linux, FreeBSD, NetBSD and Windows, [4] and supports i386, x86-64, and ARM instruction sets. [5] LLDB is the default debugger for Xcode 5 and later. Android Studio also uses LLDB for debug. [6] LLDB can be used from other IDEs, including Visual Studio Code, [7] C++Builder, [8] Eclipse, [9] and CLion ...

  5. Wikipedia:Lua/Resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Lua/Resources

    Wikipedia:Lua style guide – standards to improve the readability of code through consistency "What do converted templates look like?" (slideshow) Help:Lua debugging – a how-to guide about debugging Lua modules; Help:Lua for beginners – basic tutorial and pointers; Wikipedia:Lua string functions – string performance considerations and limits

  6. Help:Lua - Wikipedia

    en.wikipedia.org/wiki/Help:Lua

    Help:Lua for beginners; Help:Lua debugging – about debugging Lua modules; Wikipedia:Lua style guide – standards to improve the readability of code through consistency; Module:Sandbox provides a pseudo-namespace for experimenting with Lua modules

  7. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    Cocos2d uses Lua to build games with their Cocos Code IDE. Codea is a Lua editor native to the iOS operating-system. Core uses Lua for user scripts. [4] CRYENGINE uses Lua for user scripts. [5] Custom applications for the Creative Technology Zen X-Fi2 portable media player can be created in Lua.

  8. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Lua is commonly described as a "multi-paradigm" language, providing a small set of general features that can be extended to fit different problem types. Lua does not contain explicit support for inheritance, but allows it to be implemented with metatables.

  9. Automated code review - Wikipedia

    en.wikipedia.org/wiki/Automated_code_review

    A review program can also provide an automated or a programmer-assisted way to correct the issues found. This is a component for mastering easily software. This is contributing to the Software Intelligence practice. This process is usually called "linting" since one of the first tools for static code analysis was called Lint.