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For every x except 0, y represents its multiplicative inverse. The graph forms a rectangular hyperbola. In mathematics, a multiplicative inverse or reciprocal for a number x, denoted by 1/x or x −1, is a number which when multiplied by x yields the multiplicative identity, 1. The multiplicative inverse of a fraction a/b is b/a. For the ...
A modular multiplicative inverse of a modulo m can be found by using the extended Euclidean algorithm. The Euclidean algorithm determines the greatest common divisor (gcd) of two integers, say a and m. If a has a multiplicative inverse modulo m, this gcd must be 1. The last of several equations produced by the algorithm may be solved for this gcd.
For example, given b = 5, e = 3 and m = 13, dividing 5 3 = 125 by 13 leaves a remainder of c = 8. Modular exponentiation can be performed with a negative exponent e by finding the modular multiplicative inverse d of b modulo m using the extended Euclidean algorithm. That is: c = b e mod m = d −e mod m, where e < 0 and b ⋅ d ≡ 1 (mod m).
The rules for the additive inverse, and the multiplicative inverse for positive numbers, are both examples of applying a monotonically decreasing function. If the inequality is strict ( a < b , a > b ) and the function is strictly monotonic, then the inequality remains strict.
The most commonly studied operations are binary operations (i.e., operations of arity 2), such as addition and multiplication, and unary operations (i.e., operations of arity 1), such as additive inverse and multiplicative inverse. An operation of arity zero, or nullary operation, is a constant.
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...
The multiplicative inverse x ≡ a −1 (mod m) may be efficiently computed by solving Bézout's equation a x + m y = 1 for x, y, by using the Extended Euclidean algorithm. In particular, if p is a prime number, then a is coprime with p for every a such that 0 < a < p; thus a multiplicative inverse exists for all a that is not congruent to zero ...
The Dirichlet convolution of two multiplicative functions is again multiplicative, and every not constantly zero multiplicative function has a Dirichlet inverse which is also multiplicative. In other words, multiplicative functions form a subgroup of the group of invertible elements of the Dirichlet ring.