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  2. Careers in The Sims Social: Everything you need to know ...

    www.aol.com/news/2012-03-21-the-sims-social...

    Yes, Careers is the next big thing to hit The Sims Social, EA and Playfish's crown jewel on Facebook. Starting Skip to main content. 24/7 Help. For premium support please call: 800-290 ...

  3. The Sims 4 expansion packs - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4_expansion_packs

    The Sims 4: City Living is the third expansion pack, released in North America on November 1, 2016, and Europe on November 3, 2016. It includes three new careers: Politician, Social Media, and Critic. The pack also features a new world called San Myshuno where new venues (penthouses, art center, central park, karaoke bar and apartments) are ...

  4. How to fill out reports in The Sims 4 - AOL

    www.aol.com/news/fill-reports-sims-4-153850772.html

    Complete reports to advance your Business career in Sims 4. For premium support please call: 800-290-4726 more ways to reach us

  5. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 28 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  6. The Sims 2: FreeTime - Wikipedia

    en.wikipedia.org/wiki/The_Sims_2:_FreeTime

    The premise of The Sims 2: FreeTime is the addition of hobbies to the game. Prior to the expansion pack's release, gameplay of The Sims 2 was primarily oriented around increasing skills and relationship meters in order to advance milestones, such as promoting a sim to the highest level of a career.

  7. Simlish - Wikipedia

    en.wikipedia.org/wiki/Simlish

    Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.

  8. Promotional merchandise - Wikipedia

    en.wikipedia.org/wiki/Promotional_merchandise

    Almost anything can be branded with a company's name or logo and used for promotion. Common items include T-shirts, caps, keychains, posters, bumper stickers, pens, mugs, koozies, toys or mouse pads. The largest product category for promotional products is wearable items, which make up more than 30% of the total.

  9. Women and video games - Wikipedia

    en.wikipedia.org/wiki/Women_and_video_games

    Women are often characterized as preferring story-driven games or constructive games like The Sims or Civilization, but this is not universally true. [87] In 2013, Variety reported that 30% of women were playing more violent games. Of this 30%, 20% played Call of Duty and 15% played Grand Theft Auto. [6]