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  2. Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption_2

    Development included a crunch schedule of 100-hour weeks, leading to reports of mandatory and unpaid overtime. Red Dead Online , the game's online multiplayer mode, lets up to 32 players engage in a variety of cooperative and competitive game modes.

  3. Characters of Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Characters_of_Red_Dead...

    A composite of the art designs of each member of the Van der Linde gang, which makes up the main characters of Red Dead Redemption 2, led by Dutch. Red Dead Redemption 2 ' s recording sessions began in 2013 and lasted a total of 2,200 days, led primarily by motion capture director Rod Edge.

  4. Fast Five - Wikipedia

    en.wikipedia.org/wiki/Fast_Five

    Fast Five grossed $209.8 million (33.5%) in the United States and Canada and $416.3 million (66.5%) in other territories for a total of $626.1 million. [5] Worldwide, it is the seventh-highest-grossing film of 2011 . [ 64 ]

  5. How To Watch All of the 'Fast & Furious' Movies in Order - AOL

    www.aol.com/entertainment/watch-fast-furious...

    The Fast and the Furious (2001). The first film stars Diesel as a heist man and Walker as an undercover cop. Things get wild when Diesel’s character Dom asks Paul’s character Brian to join his ...

  6. List of Fast & Furious characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Fast_&_Furious...

    Slap Jack's car Toyota Supra made appearances in the films Today You Die and The Last Ride and the short film The Turbo Charged Prelude for 2 Fast 2 Furious, as well as music videos Ludacris' "Act a Fool" and Lindsay Lohan's "First". Film appearances. 2 Fast 2 Furious; Cars driven. 1993 Toyota Supra Mark IV, second film

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  8. Development of Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    Preliminary work on Red Dead Redemption 2 began shortly following the release of the original game, Red Dead Redemption (2010). [1] [2] Publisher Rockstar Games began receiving internal pitches for a sequel during production of the first game and found the idea of a gang narrative "too compelling to turn away". [3]

  9. Development of Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    The three main areas of the game world contain unique ambiences; these are broken down into smaller sounds, such as bugs and animals, which are further refined to reflect the weather and time. The sound department was given specific instructions for the tone of game locations; for example, Thieves' Landing was to feel "creepy" and "off-putting ...