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The system could run DRM protected software in a locked down mode, or community software in a "Sandbox" mode. [10] [9] An online store was used for digital distribution. [1] The system supported stereo playback of a number of audio codecs including MP3, WMA, APE, FLAC, WAV, AC3, MOD, S3M, XM and RealAudio. The system included a voice and radio ...
Adobe VoCo is an unreleased audio editing and generating prototype software by Adobe that enables novel editing and generation of audio. Dubbed "Photoshop-for-voice", [1] it was first previewed at the Adobe MAX event in November 2016.
The Super Pocket is a handheld game console developed by Hyper Mega Tech!, a brand of British company Blaze Entertainment. In addition to built-in collections of retro video games, the console features a cartridge slot and is compatible with all of Blaze's Evercade cartridges, despite not being branded as an Evercade device.
The Amazon Echo, an example of a voice computer. Voice computing is the discipline that develops hardware or software to process voice inputs. [1]It spans many other fields including human-computer interaction, conversational computing, linguistics, natural language processing, automatic speech recognition, speech synthesis, audio engineering, digital signal processing, cloud computing, data ...
The final audio file is generated, including the synthetic simulation audio in a waveform format, creating speech audio in the voice of many speakers, even those not in training. The first breakthrough in this regard was introduced by WaveNet , [ 34 ] a neural network for generating raw audio waveforms capable of emulating the characteristics ...
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The term voice changer (also known as voice enhancer) refers to a device which can change the tone or pitch of or add distortion to the user's voice, or a combination and vary greatly in price and sophistication. A kazoo or a didgeridoo can be used as a makeshift voice changer, though it can be difficult to understand what the person is trying ...
Blaze Entertainment held discussions with game licensees and requested specific games for release on the Evercade. Such games were usually well known or rare. Games from Japanese studios were also sought for release on the Evercade. [2] Aside from Blaze's requests, licensees would also make their own suggestions on which games to release. [35]