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Scott Miller (born 1961) is an American video game designer, programmer, and entrepreneur best known for founding Apogee Software (which later became 3D Realms) in 1987. . Starting with the Kroz series for MS-DOS from that year, Miller pioneered the concept of giving away the first game in a trilogy—distributed freely as shareware—with the opportunity to purchase the remaining two episode
The original Apogee Software was founded by Scott Miller in 1987 and utilized the Apogee name and logo until 1996, when the company adopted the trade name "3D Realms". [1] In 2008, Terry Nagy, a college friend of Miller, licensed the rights to the "Apogee Software" name and logo, as well as the rights to several games developed under that name, and established a company to publish further ...
This table lists for each license what organizations from the FOSS community have approved it – be it as a "free software" or as an "open source" license – , how those organizations categorize it, and the license compatibility between them for a combined or mixed derivative work. Organizations usually approve specific versions of software ...
Puzzle Fun-Pak is a collection of four video games created by Scott Miller and various independent developers who submitted their programs to Apogee for publication. Miller categorized these submissions by genre and released this collection and the companion Adventure Fun-Pak as non-shareware commercial products.
This is a category of articles relating to free software for making or viewing Portable Document Format (PDF) documents. That is, software which can be freely used, copied, studied, modified, and redistributed by everyone that obtains a copy. Typically, this means software which is distributed with a free software license, and whose source code ...
It was founded in 1987 as Apogee Software by Scott Miller to publish his game Kingdom of Kroz. Prior to Apogee's founding, Miller had released a few games he had developed himself, as well as a couple "packs" of games developed by himself and others, under a shareware distribution model whereby the games were distributed for free in return for ...
Examples of license-free software formerly included programs written by Daniel J. Bernstein, such as qmail, djbdns, daemontools, and ucspi-tcp. Bernstein held the copyright and distributed these works without license until 2007. [1] From December 28, 2007, onwards, he started placing his software in the public domain with an explicit waiver ...
SLUC is a software license published in Spain in December 2006 to allow all but military use. The writers of the license maintain it is free software, but the Free Software Foundation says it is not free because it infringes the so-called "zero freedom" of the GPL, that is, the freedom to use the software for any purpose. [77]