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The article also revealed that representatives of the three largest Xbox 360 resellers in the world (EB Games, GameStop, and Best Buy) claimed that the failure rate of the Xbox 360 was between 30% and 33%, and that Micromart, the largest repair shop in the United Kingdom, stopped repairing Xbox 360s because it was unable to fully repair the ...
The Xbox 360 is a home video game ... to alleviate the hardware and overheating issues experienced by prior models. ... and edges of the CPU and GPU as glue to ...
The Xbox 360 technical specifications describe the various components of the Xbox 360 video game console.. The console features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached in sizes of either 20, 60, 120, 250, 320, 500 GB; [1] and as of April 2015 all 2.5" SATA Hard Drives up to 2 TB, [2] [3] the user can use the ...
Performance lies between a Geforce 3 Series GPU and a Geforce 4 Series GPU. This is due to the added vertex shader present on the ASIC, thus doubling the vertex output compared to Geforce 3 ASICs. Clock speed is the same as the original Geforce 3 series GPU (233MHz) thus slower than Geforce 4 series starting at 250MHz. [7]
Xbox 360 GPU The Xenos is a custom graphics processing unit (GPU) designed by ATI (now taken over by AMD ), used in the Xbox 360 video game console developed and produced for Microsoft . Developed under the codename "C1", [ 1 ] it is in many ways related to the R520 architecture and therefore very similar to an ATI Radeon X1800 XT series of PC ...
The Xbox 360 S introduced the XCGPU (codename Vejle), which integrated the Xenon CPU and the Xenos GPU onto the same die, and the eDRAM into the same package. The XCGPU follows the trend started with the integrated EE+GS in PlayStation 2 Slimline , combining CPU, GPU, memory controllers and IO in a single cost-reduced chip.
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.
The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony's PlayStation 3 on November 17, 2006, and Nintendo's Wii on November 19, 2006.