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GoldenEye 007 is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64.It is based on the 1995 James Bond film GoldenEye, with the player controlling the secret agent James Bond to prevent a criminal syndicate from using a satellite weapon.
GoldenEye: Source is an online multiplayer arena first-person shooter that aims to provide a faithful and also expanded re-creation of GoldenEye 007 ' s multiplayer including additional game modes, re-creations of single-player levels that were not originally accessible in GoldenEye 007 ' s multiplayer modes, and weapons which were only accessible using cheats.
GoldenEye 007 is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the Wii, [1] with a handheld version for Nintendo DS developed by n-Space. [4]
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GoldenEye: Rogue Agent is a first-person shooter, played across eight levels.The player can use various types of handheld weapons throughout the game, as well as the GoldenEye, which has four abilities: MRI vision, allowing the player to see through walls; EM hack, allowing the player to hack electronic systems, machines, and enemies' weapons; a polarity shield, which deflects incoming bullets ...
TimeSplitters is a series of first-person shooter video games developed by Free Radical Design.The games are often considered spiritual successors to the Nintendo 64 titles GoldenEye 007 (1997) and Perfect Dark (2000), due to overlapping elements in gameplay, design, and development team.
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Martin Hollis is a British former video game designer best known for his work at Rare and directing the critically acclaimed 1997 first-person shooter GoldenEye 007.In 2000, he founded Zoonami, a now-defunct video game development company that was based in Cambridge and closed in 2010.