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The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation.
Connecting individual stones into a single group results in an increase of liberties; for instance, a single stone played in the center of the board has four liberties, while two adjacent stones in the center of the board form a unit with six; to capture the unit, an opponent would have to play stones on all of its liberties.
The aji in various positions on the board impacts the course of the game regardless of whether a player makes moves to realize the latent potential. A situation is said to contain bad aji when the presence of the opponent's stones or weaknesses in one's own position create a threat of compromising the position at an opportune moment in the game.
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Pente is an abstract strategy board game for two or more players, created in 1977 by Gary Gabrel. [1] [2] A member of the m,n,k game family, Pente stands out for its custodial capture mechanic, which allows players to "sandwich" pairs of stones and capture them by flanking them on either side.
Gotcha is an arcade video game developed by Atari and released in October 1973. It was the fourth game by the company, after the 1972 Pong, which marked the beginning of the commercial video game industry along with the Magnavox Odyssey, and the 1973 Space Race and Pong Doubles. In the game, two players move through a maze, which continually ...
The game can become quite tactical in open positions where the pieces on both sides are mobile. The strategic depth of the game, however, derives to a large extent from blocking strategies designed to limit the opponent's mobility. It can be advantageous to pin one or more enemy pieces against the side of board by moving in the second row or ...