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The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming.Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers.
Gotcha is an arcade video game developed by Atari and released in October 1973. It was the fourth game by the company, after the 1972 Pong, which marked the beginning of the commercial video game industry along with the Magnavox Odyssey, and the 1973 Space Race and Pong Doubles. In the game, two players move through a maze, which continually ...
Gotcha! was being developed by The Dome Software Developments, who previously worked on conversions such as Shaq Fu for Amiga and Cannon Fodder for Jaguar. [3] [4] The project formed part of Atari's European center of development, which was established in January 1995 with the aim of working alongside small game developers around the region to create original titles for the Jaguar.
In the 1980 book The Complete Book of Wargames, Jon Freeman called this "a tense contest for those who like their games devoid of chance — but not of surprises." Freeman also noted that it was "one of those rare games that are almost equally attractive for two, three, or four players." He thought that "the Alliance rules have a few holes".
Gotcha (company), an American electric bike and scooter-sharing company; Gotcha (programming), a counter-intuitive, but documented, behavior in a computer system (as opposed to a bug) Gotcha Tchogovadzé (born 1941), Georgian ambassador
Gustavus Selenus included the rules of rithmomachia as an appendix in one of his books on chess, and the game persisted as "arithmetic chess" or "numerical checkers" as a side mention in German chess books for some time afterward, a curiosity but a rarely-played one. The game was rediscovered in the 20th century by historians of board games ...
The official rules were a modified version of the Warhammer Boat rules, adapted by Nick Davis and first presented in Games Workshop's White Dwarf magazine (US issue 295). [32] The game's mechanics centred on boarding parties , with options for ramming actions and naval artillery in the form of ballistae and other siege engines . [ 32 ]
1776, subtitled "The Game of the American Revolutionary War", is a board wargame published by Avalon Hill in 1974 that simulates the American Revolutionary War.Its release was timed to coincide with the bicentenary of the Revolution, and for several years was a bestseller for Avalon Hill.