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  2. Duke Nukem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_3D

    The source code to the Duke Nukem 3D v1.5 executable, which uses the Build engine, was released as free software under the GPL-2.0-or-later license on April 1, 2003. [61] The game content remains under a proprietary license. The game was quickly ported by enthusiasts to modern operating systems. The first Duke Nukem 3D port was

  3. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    Version 2.0 of EDuke, a project to improve Duke Nukem 3D for modders by Matt Saettler (Matteus), was sent to 3D Realms for packaging shortly after the release of the Build source, leaving Duke Nukem 3D the pre-built libraries that 3D Realms had used with the original Duke. (Both Duke Nukem 3D and EDuke were still closed-source at this point ...

  4. Source port - Wikipedia

    en.wikipedia.org/wiki/Source_port

    A source port is a software project based on the source code of a game engine that allows the game to be played ... Duke Nukem 3D: EDuke32, DukeGDX, JFDuke3D ...

  5. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Ion Fury is based on the EDuke32 source port of Duke Nukem 3D, which is under the GNU General Public License. It is possible to compile Ion Fury by downloading the latest version of EDuke32 and compile it with the flag FURY set to 1. [30] Jagged Alliance 2 Wildfire (now JA2-Stracciatella [31]) 2004 Tactical role-playing game: Own license ...

  6. Ken Silverman - Wikipedia

    en.wikipedia.org/wiki/Ken_Silverman

    The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.

  7. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM , the original developers have helped the projects by supplying ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Ryan C. Gordon - Wikipedia

    en.wikipedia.org/wiki/Ryan_C._Gordon

    The site hosts port or enhancement projects for games such as Aliens versus Predator, Jump 'n Bump, DONKEY.BAS, Duke Nukem 3D, Shadow Warrior, Freespace 2, Descent 2, Black Shades, Ken's Labyrinth, Rise of the Triad, Wolfenstein 3D, Heretic, Hexen, cooperative Rune, Quake II, the Build engine, Unreal (as an Unreal Tournament mod) and the Chzo ...