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  2. Didi & Ditto - Wikipedia

    en.wikipedia.org/wiki/Didi_&_Ditto

    Didi & Ditto Kindergarten: A Feast for Zolt is the first title of the Didi & Ditto educational software series created by Kutoka Interactive.Release in 2003 in Canada and the United States, the game teaches kindergarten notions to children between 4 and 6 years old. [3]

  3. Froebel gifts - Wikipedia

    en.wikipedia.org/wiki/Froebel_gifts

    The second gift was developed to enable a child to explore and enjoy the differences between shapes. By attaching a string or inserting a rod in a hole drilled through these wooden geometric shapes, they can be spun by a child. Although the sphere always appears the same, the spinning cube reveals many shapes when spun in different ways.

  4. Sesame Street video games - Wikipedia

    en.wikipedia.org/wiki/Sesame_Street_video_games

    This game teaches shape and color recognition, and is the only game in the NES line-up of Sesame Street games, that has a tutorial mode, so players can learn how to play. In Astro-Grover, Grover and his little aliens buddies called 'Zips' teach basic math like counting, adding, and subtracting.

  5. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  6. Qwirkle - Wikipedia

    en.wikipedia.org/wiki/Qwirkle

    Qwirkle is a tile-based game for two to four players, designed by Susan McKinley Ross and published by MindWare in 2006. Qwirkle shares some characteristics with the games Rummikub and Scrabble. It is distributed in Canada by game and puzzle company Outset Media. Qwirkle is considered by MindWare to be its most awarded game of all time. [1]

  7. ScratchJr - Wikipedia

    en.wikipedia.org/wiki/ScratchJr

    The paint editor lets you paint in many different colors, with different thicknesses. You can also draw shapes and erase paint. Code is created by dragging blocks into a coding area and snapping them together. All the blocks are completely icon-based (no text other than for values) which is how children can use this language before they can read.

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