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  2. Didi & Ditto - Wikipedia

    en.wikipedia.org/wiki/Didi_&_Ditto

    Didi & Ditto Kindergarten: A Feast for Zolt is the first title of the Didi & Ditto educational software series created by Kutoka Interactive.Release in 2003 in Canada and the United States, the game teaches kindergarten notions to children between 4 and 6 years old. [3]

  3. Mario's Early Years! - Wikipedia

    en.wikipedia.org/wiki/Mario's_Early_Years!

    The three games are each made up of several minigame activities designed to reinforce or foster basic skills [3] and help children in discovering aspects of everyday things, providing them many hours of entertainment. [4] The respective games help children recognise colors, letters and numbers. [5] Fun with Letters teaches phonics to users.

  4. Sesame Street video games - Wikipedia

    en.wikipedia.org/wiki/Sesame_Street_video_games

    This game teaches shape and color recognition, and is the only game in the NES line-up of Sesame Street games, that has a tutorial mode, so players can learn how to play. In Astro-Grover, Grover and his little aliens buddies called 'Zips' teach basic math like counting, adding, and subtracting.

  5. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/22learn/kindergarten

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Stickybear - Wikipedia

    en.wikipedia.org/wiki/Stickybear

    II Computing listed Stickybear tenth on the magazine's list of top Apple II educational software as of late 1985, based on sales and market-share data. [19]Peter Mucha of the Houston Chronicle reviewed IBM versions of Stickybear in 1990; Stickybear Opposites received a B−, Stickybear Math received a B, Stickybear Math 2 received a B, Stickybear Alphabet received an A−, and Stickybear ...

  7. ScratchJr - Wikipedia

    en.wikipedia.org/wiki/ScratchJr

    The paint editor lets you paint in many different colors, with different thicknesses. You can also draw shapes and erase paint. Code is created by dragging blocks into a coding area and snapping them together. All the blocks are completely icon-based (no text other than for values) which is how children can use this language before they can read.

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