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A push-button (also spelled pushbutton) or simply button is a simple switch mechanism to control some aspect of a machine or a process. Buttons are typically made out of hard material, usually plastic or metal. [1] The surface is usually flat or shaped to accommodate the human finger or hand, so as to be easily depressed or pushed.
On remote control devices, the buttons on the D-pad function in the same manner as other buttons, and are generally used to navigate on-screen menus. Though initially not common, the quick success of the DVD format led to wide availability of remote designs with D-pads circa 2000, and most current menu-driven consumer electronics devices ...
An Odyssey controller. The Odyssey consists of a black, white, and brown oblong box connected by wires to two rectangular controllers.The console connects to the television set through an included switch box, which allows the player to switch the television input between the Odyssey and the regular television input cable, and presents itself like a television channel on channel three or four ...
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. [ 1 ]
The earliest known electronic game joystick with a fire button was released by Sega as part of their 1969 arcade game Missile, a shooter simulation game that used it as part of an early dual-control scheme, where two directional buttons are used to move a motorized tank and a two-way joystick is used to shoot and steer the missile onto oncoming ...
The Echo Park bar, restaurant and arcade is back for the first time since October 2020 — without local favorite Starry Kitchen. Bar-arcade Button Mash returns after pandemic closure, with Tacos ...
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The originally-unveiled Wii U GamePad prototype, featuring circle pads instead of analog sticks. During development of the Wii console, video game designer Shigeru Miyamoto incorporated the functionality of mobile phones, controllers, and automotive navigation systems while designing the Wii Remote, eventually producing a prototype that resembled a cell phone. [2]
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