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  2. Chase (lighting) - Wikipedia

    en.wikipedia.org/wiki/Chase_(lighting)

    A chase is an electrical application where strings of adjacent light bulbs cycle on and off frequently to give the illusion of lights moving along the string. With computerized lighting consoles, building chase sequences has become easier, while previously chases used mechanical means, such as a wheel with an electrified spindle which strikes electrical contacts for each circuit.

  3. USB video device class - Wikipedia

    en.wikipedia.org/wiki/USB_video_device_class

    macOS ships with a UVC driver included since version 10.4.3, [6] updated in 10.4.9 to work with iChat. [7] Windows Windows XP has a class driver for USB video class 1.0 devices since Service Pack 2, as does Windows Vista and Windows CE 6.0. A post-service pack 2 update that adds more capabilities is also available. [8] Windows 7 added UVC 1.1 ...

  4. List of lighting design software - Wikipedia

    en.wikipedia.org/wiki/List_of_Lighting_Design...

    This is a list of lighting design software for use in analyzing photometrics, BIM (Building Information Modeling), and 3D modeling. The software is typically used by importing the structural design via CAD files. Then lighting elements are inserted. And finally, the lighting objects are associated with a photometry via IES files.

  5. Radiance (software) - Wikipedia

    en.wikipedia.org/wiki/Radiance_(software)

    void metal chrome 0 0 5 0.8 0.8 0.8 0.9 0.0 !xform -a 5 -t 20 0 0 myball.rad This creates a chrome material and five chrome spheres spaced 20 units apart along the X-axis. Before a scene can be used, it must be compiled into an octree file ('.oct') using the oconv tool.

  6. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity.

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    By developing a new software methodology specifically for high-speed image rendering, LINKS-1 was able to rapidly render highly realistic images." It was used to create an early 3-D planetarium -like video of the heavens made completely with computer graphics.

  8. Picture Transfer Protocol - Wikipedia

    en.wikipedia.org/wiki/Picture_Transfer_Protocol

    Picture Transfer Protocol (PTP) is a protocol originally developed by the Photographic and Imaging Manufacturers Association (PIMA) (later known as the International Imaging Industry Association) to allow the transfer of images from digital cameras to computers and other peripheral devices without the need for additional device drivers.

  9. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    DirectX 9.0 introduced Shader Model 2.0, which offered one of the necessary components to enable rendering of high-dynamic-range images: lighting precision was not limited to just 8-bits. Although 8-bits was the minimum in applications, programmers could choose up to a maximum of 24 bits for lighting precision.

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