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The entertainment industry (informally known as show business or show biz) is part of the tertiary sector of the economy and includes many sub-industries devoted to entertainment. However, the term is often used in the mass media to describe the mass media companies that control the distribution and manufacture of mass media entertainment.
The concert industry shifted to a "slow ticketing model" after Swift, who is known for her stadium concerts and commercial "dominance of the touring industry", [337] [338] first implemented it with the Reputation Stadium Tour (2018). It replaced the selling-out of tickets in minutes with a demand-driven ticketing approach that requires ...
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This is an accepted version of this page This is the latest accepted revision, reviewed on 26 September 2024. Activity that holds attention or gives pleasure "General entertainment" redirects here. For the television channel format, see Generalist channel. For other uses, see Entertainment (disambiguation). Banqueters playing Kottabos and girl playing the aulos, Greece (c. 420 BCE). Banqueting ...
Party princess. Poker dealer. Pornographic film actor. Production assistant. Production manager (music) Promoter (entertainment) Promotional model. Pyrotechnician.
A creative director is a vital role in all of the arts and entertainment industries and can be seen as another element in any product development process. The creative director may also assume the roles of an art director, copywriter, or lead designer. The responsibilities of a creative director include leading the communication design ...
Genres informed by particular target audience (s) include children's film, teen film, woman's film, and " chick flick ". Genres characterized by the type of production include the blockbuster, independent film, and low-budget film, such as the B movie (commercial) or amateur film (noncommercial).
Howkins' creative economy comprises advertising, architecture, art, crafts, design, fashion, film, music, performing arts, publishing, R&D, software, toys and games, TV and radio, and video games. [4] Some scholars consider that the education industry, including public and private services, are forming a part of the creative industries. [5]