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Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud.
OnLive was a provider of cloud virtualization technologies based in Mountain View, California. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them. Games were delivered as streaming video rendered by the service's servers, rather than running on the local ...
GPU virtualization refers to technologies that allow the use of a GPU to accelerate graphics or GPGPU applications running on a virtual machine. GPU virtualization is used in various applications such as desktop virtualization , [ 1 ] cloud gaming [ 2 ] and computational science (e.g. hydrodynamics simulations).
RemoteFX vGPU: the ability to present a virtualized instance of a physical GPU into multiple Windows 7 virtual machines. This provides VMs with access to the physical GPU, enabling hardware-acceleration for rich graphics scenarios such as 3D rendering and game play.
Depending upon how the desktop virtualization app works, they use RDP or can use another protocol of their own. Most business oriented desktop virtualization apps require specific types of equipment or services in order for the app to fully function. For example, VMware Horizon Client requires specific VMware equipment for the app to work. [2]
BlueStacks (also known as BlueStacks by now.gg, Inc.) is a chain of cloud-based cross-platform products developed by the San Francisco-based company of the same name. The BlueStacks App Player enables the execution of Android applications on computers running Microsoft Windows or macOS.
ScummVM is a program that supports numerous adventure game engines via virtual machines, allowing the user to play supported adventure games on their platform of choice. ScummVM provides none of the original assets for the games it supports, and expects the user to properly own the original game's media so as to use the software legally.
The sandbox metaphor derives from the concept of a child's sandbox—a play area where children can build, destroy, and experiment without causing any real-world damage. [1] It is often used to kill untested or untrusted programs or code, possibly from unverified or untrusted third parties, suppliers, users or websites, without risking harm to ...