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  2. Social commerce - Wikipedia

    en.wikipedia.org/wiki/Social_commerce

    The attraction and effectiveness of Social Commerce can understood in terms of Robert Cialdini's Principles of InfluenceInfluence: Science and Practice": Reciprocity – When a company gives a person something for free, that person will feel the need to return the favor, whether by buying again or giving good recommendations for the company.

  3. Creator economy - Wikipedia

    en.wikipedia.org/wiki/Creator_economy

    The creator economy or also known as creator marketing and influencer economy, is a software-driven economy that is built around creators who produce and distribute content, products, or services directly to their audience, leveraging social media platforms and AI tools. [1]

  4. List of online marketplaces - Wikipedia

    en.wikipedia.org/wiki/List_of_online_marketplaces

    SaaS-Enabled Marketplace model; 130,130 [22] Gumtree: London, UK Online classifieds 2000 Buy, sell and wanted marketplace using both free and paid classifieds ads. Fees to upgrade ad listing. 155,158 [23] 1,105 [24] Gumroad: San Francisco, CA, US Creative services 2011 Marketplace for creative digital services. Gumroad charges a flat 10% fee to ...

  5. Commodification - Wikipedia

    en.wikipedia.org/wiki/Commodification

    Social media influencers are also a recent examples of self-commodification. A travel blogger is an instance of a mediated micro-celebrity, the social-media influencer, targeting a niche audience interested in visiting exotic locale. Social Media networks expand the reach of this focused audience to make influencing a profitable profession.

  6. Influencer - Wikipedia

    en.wikipedia.org/wiki/Influencer

    An influencer [1] [2] [3] (also known as a social media influencer [4] [5] [6] or online influencer [7] [8] [9]) is an individual who builds a grassroots online presence through engaging content like photos, videos, and updates, using direct audience interaction to establish authenticity, expertise, and appeal, and standing apart from traditional celebrities by growing their platform through ...

  7. Why a 23-year-old TikTok influencer with 1 million followers ...

    www.aol.com/finance/why-23-old-tiktok-influencer...

    Influencer events are actually a large part of what got me really intrigued in corporate America. I was naturally talking to people on marketing teams and social teams all the time—people who ...

  8. What's it like to be an influencer? Jenny Mollen dishes on ...

    www.aol.com/news/whats-influencer-jenny-mollen...

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  9. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    This makes free-to-play the single most dominant business model in the mobile apps industry. They also learned that the number of people that spend money on in-game items in free-to-play games ranges from 0.5% to 6%, depending on a game's quality and mechanics. Even though this means that a large number of people will never spend money in a ...