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These emoticons first arose in Japan, where they are referred to as kaomoji (literally "face characters"). The base form consists of a sequence of an opening round parenthesis, a character for the left eye, a character for the mouth or nose, a character for the right eye and a closing round parenthesis.
A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets .
Kaomoji on a Japanese NTT Docomo mobile phone A Kaomoji painting in Japan. Kaomoji was invented in the 1980s as a way of portraying facial expressions using text characters in Japan. It was independent of the emoticon movement started by Scott Fahlman in the United States in the same decade. Kaomojis are most commonly used as emoticons or ...
Wakabayashi Yasushi is a Japanese designer, known as the creator of the first Kaomoji. He used (^_^) to replicate a facial expression. He used (^_^) to replicate a facial expression. Despite not creating the design until 1986, a number of years after the American Scott Fahlman , it is believed that the concepts evolved completely independently ...
Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable to block.
In many games released for the PlayStation console line in Japan, the O mark is used as a means to confirm choices in user interfaces, whereas the X button is used instead in Western releases. [1] O mark is the name of the circle symbol " ". [citation needed] It is often used in East Asia to express affirmation.
This is an accepted version of this page This is the latest accepted revision, reviewed on 6 February 2025. Pictorial representation of a facial expression using punctuation marks, numbers and letters Not to be confused with Emoji, Sticker (messaging), or Enotikon. "O.O" redirects here. For other uses, see O.O (song) and OO (disambiguation). This article contains Unicode emoticons or emojis ...
For example, A ♥ J ♥ and A ♠ J ♠ are identical in value, because each is a hand consisting of an ace and a jack of the same suit. Therefore, there are 169 non-equivalent starting hands in hold 'em, which is the total count of 13 pocket pairs, 13 × 12 x 1 / 2 = 78 suited hands and likewise 78 unsuited hands (13 + 78 + 78 = 169).