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Title Genre Developer/Publisher Platform Release date Notes The 7th Guest: Interactive movie, adventure, puzzle supernatural: Trilobyte: MS-DOS, Windows, CD-i, OS X, iOS: 1993-04 [1]
Darq (stylized as DARQ) is a puzzle-platform adventure game developed by independent studio Unfold Games. Marketed as a psychological horror game, Darq follows a boy named Lloyd, who is trapped in a lucid dream state, as he manipulates the physics system which governs his dream world in order to solve puzzles and evade enemies.
Psychological horror games are a breed of horror games with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience. Psychological horror games differ from survival horror games in that the game focuses not on jump scares or monsters but rather on disturbing situations.
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Sad Satan is a horror video game released for Microsoft Windows in 2015. The game was allegedly created by a dark web user operating under the pseudonym "ZK". In the game, the player walks down dimly lit corridors in a first-person view while being periodically interrupted by flashes of full-screen images. There are no goals or win conditions.
These events, as well as staying in the dark for long periods of time, will cause the player to lose their sanity, resulting in much more severe paranormal experiences. Visage has a similar setting and gameplay as its spiritual predecessor P.T.. The game takes place in a large suburban home in the 1980s and utilizes a first-person-perspective ...
Call of Cthulhu: Dark Corners of the Earth; Carrier (video game) Castlevania: Curse of Darkness; Castlevania: The Adventure ReBirth; Chaos Break; Clive Barker's Undying; Cold Fear; Condemned 2: Bloodshot; Condemned: Criminal Origins; Corpse Party; Corpse Party (2008 video game) Cryostasis: Sleep of Reason; Curse: The Eye of Isis; Cursed Mountain
The game is played from a top down perspective.It features a semi-open world, with the player unlocking new areas as the storyline progresses. It also features a crafting system, a day/night cycle, trading and non-player character (NPC) interaction, a skill system, stealth and combat, as well as multiple storyline branches which alter several aspects of the world.