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  2. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    Often the displays are in a "portrait" orientation (i.e., taller than they are wide, as opposed to "landscape") and are referred to as 240 × 320. [ 78 ] The name comes from having a q uarter of the 640 × 480 maximum resolution of the original IBM Video Graphics Array display technology, which became a de facto industry standard in the late 1980s.

  3. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    320×240 (77k) 320 240 76,800 4:3 TV Computer Non-interlaced TV-as-monitor Various Apple, Atari, Commodore, Sinclair, Acorn, Tandy and other home and small-office computers introduced from 1977 through to the mid-1980s. They used televisions for display output and had a typical usable screen resolution from 102–320 pixels wide and usually 192 ...

  4. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels. ^ Apple Computer 1 megapixel standard.

  5. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...

  6. Graphics display resolution - Wikipedia

    en.wikipedia.org/wiki/Quarter_VGA

    The graphics display resolution is influenced by the aspect ratio, which is the ratio of the width to the height of the display. The aspect ratio determines how the image is scaled and stretched to fit the screen. The most common aspect ratios for graphics displays are 4:3, 16:10 (equal to 8/5), 16:9, and 21:9 (equal to 7/3).

  7. Mode X - Wikipedia

    en.wikipedia.org/wiki/Mode_X

    Mode X is an alternative 256-color graphics display mode of the IBM VGA graphics hardware that was popularized by Michael Abrash. The primary advantage of Mode X is that it has square pixels: a resolution of 320 × 240 instead of the standard VGA Mode 13h which is 320 × 200. It is enabled by entering Mode 13h via an MS-DOS system call, then ...

  8. Video Graphics Array - Wikipedia

    en.wikipedia.org/wiki/Video_Graphics_Array

    Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, [1][2][3] which became ubiquitous in the IBM PC compatible industry within three years. [4] The term can now refer to the computer display standard, the 15-pin D-subminiature VGA ...

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