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In computer programming and software design, code refactoring is the process of restructuring existing source code —changing the factoring —without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality.
Gödel's technique is to show that statements can be matched with numbers (often called the arithmetization of syntax) in such a way that "proving a statement" can be replaced with "testing whether a number has a given property". This allows a self-referential formula to be constructed in a way that avoids any infinite regress of definitions.
Program code is in blue. In computer programming, a comment is a programmer-readable explanation or annotation in the source code of a computer program. They are added with the purpose of making the source code easier for humans to understand, and are generally ignored by compilers and interpreters. [1][2] The syntax of comments in various ...
Rewrite (programming) A rewrite in computer programming is the act or result of re-implementing a large portion of existing functionality without re-use of its source code. When the rewrite uses no existing code at all, it is common to speak of a rewrite from scratch .
Universal generalization / instantiation. Existential generalization / instantiation. In propositional logic, material implication[1][2] is a valid rule of replacement that allows a conditional statement to be replaced by a disjunction in which the antecedent is negated. The rule states that P implies Q is logically equivalent to not- or and ...
Self-modifying code. In computer science, self-modifying code (SMC or SMoC) is code that alters its own instructions while it is executing – usually to reduce the instruction path length and improve performance or simply to reduce otherwise repetitively similar code, thus simplifying maintenance. The term is usually only applied to code where ...
Coding best practices or programming best practices are a set of informal, sometimes personal, rules (best practices) that many software developers, in computer programming follow to improve software quality. [1] Many computer programs require being robust and reliable for long periods of time, [2] so any rules need to facilitate both initial ...
Don't repeat yourself. " Don't repeat yourself " (DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece of ...