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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  3. Pose space deformation - Wikipedia

    en.wikipedia.org/wiki/Pose_space_deformation

    PSD (Pose-Space Deformation) is often used in conjunction with skeletal animation to address some of its key limitations. In skeletal animation, a skeleton is linked to a 3D mesh using a technique called skinning. [2] This connection between the skeleton and the mesh is typically established in a neutral pose, such as a T-pose. Vertices of the ...

  4. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    The T-pose is primarily used as the default armature pose for skeletal animation in 3D software, which is then manipulated to create animation. The purpose of the T-pose relates to the important elements of the body being axis-aligned, thereby making it easier to rig the model for animation, physics, and other controls.

  5. Interactive skeleton-driven simulation - Wikipedia

    en.wikipedia.org/wiki/Interactive_skeleton...

    Physically Based Rigging for Deformable Characters, 2005 SIGGRAPH. Authors: Steve Capell, Matthew Burkhart, Brian Curless, Tom Duchamp and Zoran Popović. Skeleton-driven Deformation - lecture on physically-based modelling, simulation and animation, 2005, Ming C. Lin, University of North Carolina, USA.

  6. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

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  8. Skeletal rigging - Wikipedia

    en.wikipedia.org/?title=Skeletal_rigging&redirect=no

    move to sidebar hide. From Wikipedia, the free encyclopedia

  9. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.