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Pinochle is thought to have two possible origins. One is that it is a cousin of Binokel, with both games evolving from the game of bezique. [2] [verification needed] A second alternative is that pinochle actually developed from the Swiss and, later, South German game of Binocle or Binokel, [3] which in turn is a descendant of bezique.
Printable version; In other projects Wikidata item; ... The following is a list of trick-taking games by type of pack: ... Pinochle (uses a 48-card pack) Pitch; Put ...
In card games, a meld is a set of matching cards, typically three or more, that earn a player points and/or allow them to deplete their hand. [1] Melds typically come in sequences of ascending cards belonging to the same suit known as runs ( 8 ♠ 9 ♠ 10 ♠ ) or sets/groups of cards of identical rank ( 8 ♠ 8 ♣ 8 ♥ ).
Pinochle has many popular scoring variants usually based on point values for face cards and Aces, while pip cards score no points. In French tarot, all cards have a value including a half-point, and are traditionally scored in pairs of a high-value and a low-value card which results in a whole-point value for the pair.
Scores for these are written immediately. The list of melds and their scores are listed in the table above. Note that a card used in one meld cannot be played in the same meld later on. For example, K ♣ married to Q ♣ cannot later be married to the second Q ♣. However, it can be used for a sequence of four kings as this is a different meld.
A meld must consist of at least two natural cards, and can never have more than three wild cards. Examples: 5 ♥ 5 ♣ 2 ♥ and 9 ♥ 9 ♣ 9 ♠ 2 ♣ Jkr are legal melds. 5 ♥ 2 ♣ 2 ♥ is not a legal meld as it contains only one natural card. 9 ♥ 9 ♣ 9 ♦ 2 ♥ 2 ♣ 2 ♦ Jkr is not legal as it contains more than three wild cards ...
Pinochle. Aces around, dix or double pinochles. Score points by trick-taking and also by forming combinations of cards into melds. By Masque Publishing
Pinochle is a trick-taking game for up to four players and played with a 48 card deck. You score points by trick-taking and by forming combinations of cards into melds!