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  2. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    One method, more obscure than most, is to alternate direction when rounding a number with 0.5 fractional part. All others are rounded to the closest integer. Whenever the fractional part is 0.5, alternate rounding up or down: for the first occurrence of a 0.5 fractional part, round up, for the second occurrence, round down, and so on.

  3. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    Round-by-chop: The base-expansion of is truncated after the ()-th digit. This rounding rule is biased because it always moves the result toward zero. Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal ...

  4. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    For example, the number 2469/200 is a floating-point number in base ten with five digits: / = = ⏟ ⏟ ⏞ However, unlike 2469/200 = 12.345, 7716/625 = 12.3456 is not a floating-point number in base ten with five digits—it needs six digits. The nearest floating-point number with only five digits is 12.346.

  5. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  6. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    Numbers with a magnitude strictly larger than k are rounded to the corresponding infinity. [18] "Round to nearest, ties to even" is the default for binary floating point and the recommended default for decimal. "Round to nearest, ties to away" is only required for decimal implementations. [19]

  7. Interval arithmetic - Wikipedia

    en.wikipedia.org/wiki/Interval_arithmetic

    The required external rounding for interval arithmetic can thus be achieved by changing the rounding settings of the processor in the calculation of the upper limit (up) and lower limit (down). Alternatively, an appropriate small interval [ ε 1 , ε 2 ] {\displaystyle [\varepsilon _{1},\varepsilon _{2}]} can be added.

  8. Floating-point error mitigation - Wikipedia

    en.wikipedia.org/wiki/Floating-point_error...

    "Instead of using a single floating-point number as approximation for the value of a real variable in the mathematical model under investigation, interval arithmetic acknowledges limited precision by associating with the variable a set of reals as possible values. For ease of storage and computation, these sets are restricted to intervals." [7]

  9. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    In computer science and numerical analysis, unit in the last place or unit of least precision (ulp) is the spacing between two consecutive floating-point numbers, i.e., the value the least significant digit (rightmost digit) represents if it is 1. It is used as a measure of accuracy in numeric calculations. [1]