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This is a list of light-gun games, video games that use a non-fixed gun controller, organized by the arcade, video game console or home computer system that they were made available for. Ports of light-gun games which do not support a light gun (e.g. the Sega Saturn version of Corpse Killer) are not included in this list.
NES Zapper Light Phaser for the Master System Atari XG-1 A light gun is a pointing device for computers and a control device for arcade and video games , typically shaped to resemble a pistol .
A version developed by Sanritsu for the Master System was published by Sega in 1991, This release is an overhead vertically scrolling shooter, although the storyline and locations are mostly unchanged. [12] The game does not feature light gun support, the player using the standard control pad.
The box for the Master System version features promotional art from Operation Thunderbolt. In 2005, Operation Wolf was released on the Xbox, PlayStation 2, and Windows within Taito Legends without light gun support. The NES version was released on the North American Wii Virtual Console in February 2008 without light gun support.
All three games were released in Japan individually for Shooting Zone, a Master System-compatible arcade board dedicated to light gun games. [2] In each game, players must use the Light Phaser to shoot targets and beat the qualification score before moving on to the next round. Failure to qualify results in an instant game over.
The Master System [c] is an 8-bit third-generation home video game console manufactured and developed by Sega.It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 with improved graphical capabilities compared to its predecessors.
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The game was converted to the 16-bit game consoles Mega Drive/Genesis and Super NES, along with the 8-bit Master System and Nintendo Game Boy with downgraded graphics. However, the Mega Drive/Genesis and Master System versions could not do scaling due to hardware limitations, and many of the images were redrawn at different sizes.
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