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  2. File:Mercury render with Blender 02.png - Wikipedia

    en.wikipedia.org/wiki/File:Mercury_render_with...

    This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.

  3. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  4. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    [78] [79] Neural rendering includes image-based rendering methods that are used to reconstruct 3D models from 2-dimensional images. [78] One of these methods are photogrammetry , which is a method in which a collection of images from multiple angles of an object are turned into a 3D model.

  6. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    The obvious cost is the need to render the scene geometry twice instead of once. An additional cost is that the deferred pass in deferred lighting must output diffuse and specular irradiance separately, whereas the deferred pass in deferred shading need only output a single combined radiance value.

  7. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    The primary goal is to achieve an as high as possible degree of photorealism at an acceptable minimum rendering speed (usually 24 frames per second, as that is the minimum the human eye needs to see to successfully create the illusion of movement). In fact, exploitations can be applied in the way the eye 'perceives' the world, and as a result ...

  8. Enamel paint - Wikipedia

    en.wikipedia.org/wiki/Enamel_paint

    Enamel paint comes in a variety of hues and can be custom blended to produce a particular tint. It is also available in water-based and solvent-based formulations, with solvent-based enamel being more prevalent in industrial applications. For the greatest results, use a high-quality brush, roller, or spray gun when applying enamel paint.

  9. RenderDoc - Wikipedia

    en.wikipedia.org/wiki/RenderDoc

    [2] [3] RenderDoc also allows the user to manipulate a captured frame to inspect different things such as pipeline stage, commands, texture maps, models, assets, and more. [4] [5] [6] RenderDoc can also capture assets outside the view of the game's camera. [7] RenderDoc supports analyzing frame rendering costs on the graphics processing unit. [8]