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  2. Call of Duty: World at War - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War

    Additionally, World at War marked the debut of the cooperative Zombies mode, which would go on to become a mainstay in Treyarch's subsequent Call of Duty games. Development for World at War took two years and began after the release of Treyarch's previous entry in the series, Call of Duty 3, which was also set

  3. Call of Duty: World at War – Zombies - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War...

    It was a spin-off of the Call of Duty series, and based on the Zombies mode of Call of Duty: World at War. [1] The game was released worldwide for iPhone on November 16, 2009, [2] and for iPad on April 1, 2010. [3] The game allowed for multiplayer cooperative gameplay locally via an ad hoc Wi-Fi or Bluetooth network, or globally via the ...

  4. Call of Duty Zombies - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty_Zombies

    Call of Duty Zombies can refer to: The modes developed by Treyarch: The Nazi Zombies mode in World at War. The modes mobile adaptation; The mode in Black Ops. The modes mobile adaptation; The mode in Black Ops II; The mode in Black Ops III; The mode in Black Ops 4; The mode in Black Ops: Cold War; The mode in Black Ops 6; The modes developed by ...

  5. Call of Duty: World at War – Final Fronts - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War...

    Call of Duty: World at War – Final Fronts is a first-person shooter video game for the PlayStation 2 console, released in November 2008. [4] It is the counterpart to Call of Duty: World at War and features 13 missions in total, set in World War II.

  6. Jason Blundell - Wikipedia

    en.wikipedia.org/wiki/Jason_Blundell

    [2] Blundell directed and produced the Career and Zombies experiences of Call of Duty: Black Ops 4, and co-created the story for the Zombies Comics. He was the creator of the Chaos storyline in the Zombies franchise. [3] On February 28, 2020, Treyarch announced Jason Blundell was leaving the studio.

  7. Call of Duty (video game) - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty_(video_game)

    The team also extensively researched weapons, artillery, and vehicles from World War II to enhance the authenticity of animation and sounds used throughout the game. [7] The game's budget was $4.5 million. [8] Another area the development team focused on was their artificial intelligence (AI) pathfinding component dubbed "Conduit". The ability ...

  8. Plants vs Zombies walkthrough, cheats and tips - AOL

    www.aol.com/news/2013-04-19-plants-vs-zombies...

    Walkthrough notes The key to helping with Plants vs. Zombies is to understand that it's not a straight-forward go here, go there, like with Hidden Object-games or Adventure-games. Instead, I'll ...

  9. Call of Duty: WWII - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_WWII

    The game mode, dubbed Nazi Zombies in reference to its first iteration in Treyarch's Call of Duty: World at War, is also set in the events of World War II, as the Third Reich makes a desperate attempt to turn the tide of the war by creating an undead army in the final stages of the war. While the mode is based on science-fiction and is a ...