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  2. Kristoffer Zetterstrand - Wikipedia

    en.wikipedia.org/wiki/Kristoffer_Zetterstrand

    Kristoffer Zetterstrand studied at Royal University College of Fine Arts in Stockholm and the Facultad de Bellas Artes in Madrid. [1] Zetterstrand's works are influenced by both classical and Renaissance artwork, as well as computer graphics and 3D modeling. [2] His debut exhibition in 2002 consisted of compilations for the game Counter-Strike.

  3. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  4. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    The Kopf–Lischinski algorithm is a novel way to extract resolution-independent vector graphics from pixel art described in the 2011 paper "Depixelizing Pixel Art". [23] A Python implementation is available. [24] The algorithm has been ported to GPUs and optimized for real-time rendering. The source code is available for this variant. [25]

  5. Hypixel - Wikipedia

    en.wikipedia.org/wiki/Hypixel

    Hypixel Network, [3] simply known as Hypixel, is a Minecraft server that hosts minigames. It was released on April 13, 2013 by Simon "hypixel" Collins-Laflamme and Philippe Touchette, and is managed and run by Hypixel Inc. [4] Hypixel is only available on the Java Edition of Minecraft, [5] but briefly had a Bedrock variant.

  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Pixel shaders may also be applied in intermediate stages to any two-dimensional images—sprites or textures—in the pipeline, whereas vertex shaders always require a 3D scene. For instance, a pixel shader is the only kind of shader that can act as a postprocessor or filter for a video stream after it has been rasterized.

  7. Per-pixel lighting - Wikipedia

    en.wikipedia.org/wiki/Per-pixel_lighting

    In computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered image. This is in contrast to other popular methods of lighting such as vertex lighting, which calculates illumination at each vertex of a 3D model and then interpolates the resulting values over the model's faces to calculate the final per ...

  8. Pixel - Wikipedia

    en.wikipedia.org/wiki/Pixel

    The number of distinct colors that can be represented by a pixel depends on the number of bits per pixel (bpp). A 1 bpp image uses 1 bit for each pixel, so each pixel can be either on or off. Each additional bit doubles the number of colors available, so a 2 bpp image can have 4 colors, and a 3 bpp image can have 8 colors:

  9. Color depth - Wikipedia

    en.wikipedia.org/wiki/Color_depth

    An early example was the Radius ThunderPower card for the Macintosh, which included extensions for QuickDraw and Adobe Photoshop plugins to support editing 30-bit images. [20] Some vendors call their 24-bit color depth with FRC panels 30-bit panels; however, true deep color displays have 10-bit or more color depth without FRC.