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  2. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    Texture fill rate is a measure of the speed with which a particular card can perform texture mapping. Though pixel shader processing is becoming more important, this number still holds some weight. Best example of this is the X1600 XT. This card has a 3 to 1 ratio of pixel shader processors/texture mapping units.

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Affine texture mapping linearly interpolates texture coordinates across a surface, and so is the fastest form of texture mapping. Some software and hardware (such as the original PlayStation ) project vertices in 3D space onto the screen during rendering and linearly interpolate the texture coordinates in screen space between them.

  4. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    Also, cube mapping uses the entire resolution of the texture image, compared to sphere and paraboloid mappings, which also allows it to use lower resolution images to achieve the same quality. Although handling the seams of the cube map is a problem, algorithms have been developed to handle seam behavior and result in a seamless reflection.

  5. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Mobile modeling, texture mapping, lighting Proprietary: Wings 3D: 2020-12-20 v 2.2.6 Dan Gudmundsson (maintainer) macOS, Windows, BSD, Linux: Modeling, sculpting (the deformation of the model), UV mapping BSD: ZBrush: 2022-02-07 v 2022.0.5 Maxon: macOS, Windows: Modeling, texturing, lighting, sculpting (the deformation of the model), rendering ...

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

  7. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Rendering speed increases since the number of texture pixels being processed per display pixel can be much lower for similar results with the simpler mipmap textures. If using a limited number of texture samples per display pixel (as is the case with bilinear filtering ) then artifacts are reduced since the mipmap images are effectively already ...

  8. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...

  9. Texel (graphics) - Wikipedia

    en.wikipedia.org/wiki/Texel_(graphics)

    In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. [1] Textures are represented by arrays of texels representing the texture space, just as other images are represented by arrays of pixels. Texels can also be described by image regions that are obtained through simple procedures such as ...