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Transformers: Revenge of the Fallen is a 2009 American science fiction film based on Hasbro's Transformers toy line. The film is the second installment in the Transformers film series and the sequel to Transformers (2007). The film is directed by Michael Bay and written by Ehren Kruger, Roberto Orci, and Alex Kurtzman.
The PlayStation 2 and Wii versions combine the Autobot and Decepticon stories into one campaign that alternates between the two factions. Transformers Revenge of the Fallen: Autobots and Transformers Revenge of the Fallen: Decepticons are the Nintendo DS versions of Revenge of the Fallen, developed by Vicarious Visions.
This is a list of video games based on the Transformers television series and movies, or featuring any of the characters.. Transformers games have been released for the ZX Spectrum, Commodore 64, Family Computer, Family Computer Disk System, Microsoft Windows, Mac OS, PlayStation, Game Boy Color, Nintendo 64, PlayStation 2, Mobile, iOS, Android, webOS, BlackBerry OS, and Virtual Console.
Transformers is a series of science fiction action films based on the Transformers franchise. [note 1] Michael Bay directed the first five live action films: Transformers (2007), Revenge of the Fallen (2009), Dark of the Moon (2011), Age of Extinction (2014), and The Last Knight (2017), [1] [2] [3] and has served as a producer for subsequent films.
A runtime library is a library that provides access to the runtime environment that is available to a computer program – tailored to the host platform. A runtime environment implements the execution model as required for a development environment such as a particular programming language . [ 1 ]
The editor and runtime engine were originally designed for Microsoft Windows operating systems; the runtime engine was ported to Android, iOS, Linux, Mac OS X and PlayStation Portable [6] after the release of the source code. Prior to AGS 2.7, an MS-DOS engine was also available; this has since
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
The Spring Engine (also termed SpringRTS and formerly TA Spring) is a game engine for real-time strategy (RTS) video games. The game engine is free and open-source software , subject to the terms of the GNU General Public License v2.0 or later .
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