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Kanekalon could refer to: Synthetic fibers produced by Kaneka Corporation; Synthetic dreads or other synthetic hair products made out of such material
Synthetic dreads, also called dread extensions, dread falls, and cyberlocks (also spelled cyberlox), are interlocked coils of synthetic hair, mostly kanekalon, that give the look and feel of natural dreadlocks without the commitment or maintenance. [1] They are mainly worn as a fashion statement for the subculture of cybergoth.
The mallets used to play dibinda and mbila have heads made from natural rubber taken from a wild creeping plant. [10] " Interlocking" or alternating rhythm features in Eastern African xylophone music such as that of the Makonde dimbila , the Yao mangolongondo or the Shirima mangwilo in which the opachera , the initial caller , is responded to ...
Before they were sprinting through Disneyland to the tune of their own viral hit, the girls of Flyana Boss were making rent by selling (legal) weed. “We were budtenders,” says Folayan, one ...
Playing very different hands in the same way, with the aim of making it more difficult for an opponent to gain useful information about the cards a player has. bank Also called the house, the person responsible for distributing chips, keeping track of the buy-ins, and paying winners at the end of the game. bankroll
Crokinole (/ ˈ k r oʊ k ɪ n oʊ l / ⓘ KROH-ki-nohl) is a disk-flicking dexterity board game, possibly of Canadian origin, similar to the games of pitchnut, carrom, and pichenotte, with elements of shuffleboard and curling reduced to table-top size.
A mechanism that can launch balls into play without requiring the player to manually operate the plunger. [11] autosave. More commonly called ball save, every ball that goes down the drain will be returned to the plunger for a limited time. [12] The amount of time that an autosave lasts varies from machine to machine and can be adjustable.
With the growth in popularity of video gaming in the early 1980s, a new genre of video game guide book emerged that anticipated walkthroughs. Written by and for gamers, books such as The Winners' Book of Video Games (1982) [1] and How To Beat the Video Games (1982) [2] focused on revealing underlying gameplay patterns and translating that knowledge into mastering games. [3]