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Blue is a 1968 American Western film directed by Silvio Narizzano and starring Terence Stamp, Joanna Pettet, Karl Malden, Ricardo Montalbán, and Stathis Giallelis. The film was made in Panavision anamorphic and released by Paramount Pictures on May 10, 1968.
Film stock made of nitrate, acetate, or polyester bases is the traditional medium for capturing the numerous frames of a motion picture, widely used until the emergence of digital film in the late 20th century. film theory film transition film treatment filmmaking. Sometimes used interchangeably with film production.
Blue is a 1993 British drama film directed by Derek Jarman. It is his final feature film, released four months before his death from AIDS -related complications. Such complications had already rendered him partially blind at the time of the film's release and he was only able to see in shades of blue.
Cinematography (from Ancient Greek κίνημα (kínēma) 'movement' and γράφειν (gráphein) 'to write, draw, paint, etc.') is the art of motion picture (and more recently, electronic video camera) photography.
In moving picture (TV) the number of frames scanned per second is known as the frame rate. The higher the frame rate, the better the sense of motion. But again, increasing the frame rate introduces technical difficulties. So the frame rate is fixed at 25 or 29.97 . To increase the sense of motion it is customary to scan the very same frame in ...
Perhaps the best known narrative still image film is Chris Marker's 1962 film La Jetée, which was the inspiration for the 1995 film 12 Monkeys. [1] In narrative filmmaking, the vast majority of still image films are short films. Many student films are still image films, and the making of these films is a requirement in some film school courses.
Image source: Getty Images. 1. Lockheed Martin. After its stock price reached an all-time high earlier this year, Lockheed Martin and its defense contractor peers have sold off considerably over ...
A film, also known as a movie or motion picture, [a] is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, since the 1930s, synchronized with sound and (less commonly) other sensory stimulations. [1]