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  2. Guard digit - Wikipedia

    en.wikipedia.org/wiki/Guard_digit

    Shifting the second operand into position, as , gives it a fourth digit after the binary point. This creates the need to add an extra digit to the first operand—a guard digit—putting the subtraction into the form 2 1 × 0.1000 2 − 2 1 × 0.0111 2 {\displaystyle 2^{1}\times 0.1000_{2}-2^{1}\times 0.0111_{2}} .

  3. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal to 0) is used.

  4. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  5. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    The Swift standard library provides access to the next floating-point number in some given direction via the instance properties nextDown and nextUp. It also provides the instance property ulp and the type property ulpOfOne (which corresponds to C macros like FLT_EPSILON [10]) for Swift's floating-point types. [11]

  6. Multiply–accumulate operation - Wikipedia

    en.wikipedia.org/wiki/Multiply–accumulate...

    However, floating-point numbers have only a certain amount of mathematical precision. That is, digital floating-point arithmetic is generally not associative or distributive. (See Floating-point arithmetic § Accuracy problems.) Therefore, it makes a difference to the result whether the multiply–add is performed with two roundings, or in one ...

  7. bfloat16 floating-point format - Wikipedia

    en.wikipedia.org/wiki/Bfloat16_floating-point_format

    From binary32 to bfloat16. When bfloat16 was first introduced as a storage format, [15] the conversion from IEEE 754 binary32 (32-bit floating point) to bfloat16 is truncation (round toward 0). Later on, when it becomes the input of matrix multiplication units, the conversion can have various rounding mechanisms depending on the hardware platforms.

  8. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    A floating-point system can be used to represent, with a fixed number of digits, numbers of very different orders of magnitude — such as the number of meters between galaxies or between protons in an atom. For this reason, floating-point arithmetic is often used to allow very small and very large real numbers that require fast processing times.

  9. x86 instruction listings - Wikipedia

    en.wikipedia.org/wiki/X86_instruction_listings

    The XSAVE instruction set extensions are designed to save/restore CPU extended state (typically for the purpose of context switching) in a manner that can be extended to cover new instruction set extensions without the OS context-switching code needing to understand the specifics of the new extensions.

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