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M-80s were originally made in the mid 20th century for the U.S. military to simulate explosives or artillery fire. The "M" is designated by a U.S. military convention for "standard" equipment and "80" is for the 80 grains (5.2 grams) of flash powder within it. [2]
The Hoffman simulator mounts to a bracket which is mounted somewhere near the front of a tank's turret. On the M1 Abrams it is clamped to the bore evacuator, [ citation needed ] while on recent variants of the Leopard 2 it is mounted on the frontal turret armor.
The fuze screws into the body, and is replaceable after use. The simulator produces a report and a small puff of white smoke when employed. The M69 has a blue-painted lever and a blue body with white markings. This is to indicate that it is a safe practice grenade rather than a live fragmentation grenade like the M33 or M67.
Artillery M107 United States: 175mm self-propelled artillery: 36 [130] In storage. M108: 155mm self-propelled artillery 25 [130] In storage. Anti-aircraft M42A1 Duster United States: Self-propelled anti-aircraft weapon: 110 [57] In storage. Replaced by a new ASELSAN 35 mm self-propelled air defense gun (Korkut) 9K34 Strela-3 Soviet Union ...
The 55th and 56th Infantry Platoons, attached to the Division Artillery of the US 82nd Airborne Division, were the last units equipped with the M29 Davy Crockett weapons system. These two units were parachute deployed and, with a 1 ⁄ 2-short-ton (0.45 t) truck per section (three per platoon), were fully air droppable. The units were ...
No date or name. Adaption of early Artillery Simulator for joystick control. 1980: Super Artillery: Greg Stein, Rainy City Software: APPII: MICRO, August 1980, $20 mail order. 1981: Stone Sling: Philips: ODY2: 1982: Artillery Practice: Jack Kenne: APPII: 1-player game. Inspired by Bally Artillery game in August 1982 Creative Computing by John W ...
Graphical adaptions of the artillery game, such as Super Artillery and Artillery Simulator, emerged on the Apple II in 1980. These games built upon the earlier concepts of the artillery games published in Creative Computing but allowed the players to also see a simple graphical representation of the tanks, battlefield, and terrain. The Apple II ...
3.2 Grenade and Mine Blast Threat. 3.3 Artillery. 4 Level 4. Toggle Level 4 subsection. 4.1 Kinetic Energy. ... Hand grenades, unexploded artillery fragmenting ...