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In computer science, an integer literal is a kind of literal for an integer whose value is directly represented in source code.For example, in the assignment statement x = 1, the string 1 is an integer literal indicating the value 1, while in the statement x = 0x10 the string 0x10 is an integer literal indicating the value 16, which is represented by 10 in hexadecimal (indicated by the 0x prefix).
The suffix modifiers for literals are fixed by the C++ specification, and C++03 code cannot create new literal modifiers. By contrast, C++11 enables the user to define new kinds of literal modifiers that will construct objects based on the string of characters that the literal modifies.
Fastest integer types that are guaranteed to be the fastest integer type available in the implementation, that has at least specified number n of bits. Guaranteed to be specified for at least N=8,16,32,64. Pointer integer types that are guaranteed to be able to hold a pointer. Included only if it is available in the implementation.
In C and C++, keywords and standard library identifiers are mostly lowercase. In the C standard library, abbreviated names are the most common (e.g. isalnum for a function testing whether a character is alphanumeric), while the C++ standard library often uses an underscore as a word separator (e.g. out_of_range).
In computer science, a literal is a textual representation (notation) of a value as it is written in source code. [1] [2] Almost all programming languages have notations for atomic values such as integers, floating-point numbers, and strings, and usually for Booleans and characters; some also have notations for elements of enumerated types and compound values such as arrays, records, and objects.
C++11 defined the syntax for user-defined literal suffixes, but the standard library did not use any of them. C++14 adds the following standard literals: [ 16 ] "s", for creating the various std::basic_string types.
^c The ALGOL 68, C and C++ languages do not specify the exact width of the integer types short, int, long, and (C99, C++11) long long, so they are implementation-dependent. In C and C++ short , long , and long long types are required to be at least 16, 32, and 64 bits wide, respectively, but can be more.
For the purposes of these tables, a, b, and c represent valid values (literals, values from variables, or return value), object names, or lvalues, as appropriate.R, S and T stand for any type(s), and K for a class type or enumerated type.