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Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .
: Sherryl Holmes gets ideas about being a detective – to the consternation of her friend Lisa Watts. Glenda the Gimmick Girl – Advertisement agency worker Glenda is excellent at coming up with ideas for various things. Gold Medal Girl – Gail Gordon's ambition is to win a gold medal at the Olympic Games. But the problem is whether she ...
Kawaii culture is an off-shoot of Japanese girls’ culture, which flourished with the creation of girl secondary schools after 1899. This postponement of marriage and children allowed for the rise of a girl youth culture in shojo magazines and Shōjo manga directed at girls in the pre-war period [ 5 ] .
Wikipe-tan, a combination of the Japanese word for Wikipedia and the friendly suffix for children, -tan, [1] is a moe anthropomorph of Wikipedia.. Moe anthropomorphism (Japanese: 萌え擬人化, Hepburn: moe gijinka) is a form of anthropomorphism in anime, manga, and games where moe qualities are given to non-human beings (such as animals, plants, supernatural entities and fantastical ...
Manic Pixie Dream Girl: Usually static young female characters who have eccentric personality quirks and are unabashedly girlish, dreamy, and attractive. They often exist only to serve as a source of inspiration to the male character, and as such, little of their inner life is depicted. Zelda Spellman, Bo Peep, Debora from Baby Driver: Masked ...
Nintendo's idea of a free-form personal avatar software was discussed at the Game Developers Conference in 2007, a year after the Wii was released. There, Shigeru Miyamoto said that the personal avatar concept had originally been intended as a demo for the Family Computer Disk System, where a user could draw a face onto an avatar.
A Manic Pixie Dream Girl (MPDG) is a stock character type in fiction, usually depicted as a young woman with eccentric personality quirks who serves as the romantic interest for a male protagonist. The term was coined by film critic Nathan Rabin after observing Kirsten Dunst's character in Elizabethtown (2005). Rabin criticized the type as one ...
In Japanese popular culture, a bishōjo (美少女, lit. "beautiful girl"), also romanized as bishojo or bishoujo, is a cute girl character. Bishōjo characters appear ubiquitously in media including manga, anime, and computerized games (especially in the bishojo game genre), and also appear in advertising and as mascots, such as for maid cafés.