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Lisp is the second oldest family of programming languages in use today and as such has many dialects and implementations with a wide range of difficulties. Lisp was originally created as a practical mathematical notation for computer programs, based on lambda calculus, which makes it particularly well suited for teaching theories of computing.
Scratch was developed based on ongoing interaction with youth and staff at Computer Clubhouses. The use of Scratch at Computer Clubhouses served as a model for other after-school centers demonstrating how informal learning settings can support the development of technological fluency. [55] Scratch 2.0 was released on 9 May 2013. [14]
Hackaball has been used in classrooms as a teaching tool: Made by Many developed lesson plans for Hackaball to help it teach computing in schools. [8] Hackaball was included in several end-of-year lists and design awards. Time magazine included it on their list of the best inventions of 2015. [4]
College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...
By 2014, Code.org had launched computer courses in thirty US school districts to reach about 5% of all the students in US public schools (about two million students), [46] and by 2015, Code.org had trained about 15,000 teachers to teach computer sciences, able to reach about 600,000 new students previously unable to learn computer coding, with ...
Technology Education and Literacy in Schools (TEALS) is a program that pairs high schools with software engineers who serve as part-time computer science teachers.. The program was started in 2009 by Microsoft software engineer Kevin Wang, but after Wang's divisional president learned about the program, Microsoft incubated the program.
Computer science education research emerged as a field of study in the 1970s, when researchers began to explore the effectiveness of different approaches to teaching computer programming. Since then, the field has grown to encompass a wide range of topics related to computer science education, including curriculum design, assessment, pedagogy ...
A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System" (LMS).