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In video compression, a key frame, also known as an intra-frame, is a frame in which a complete image is stored in the data stream. In video compression, only changes that occur from one frame to the next are stored in the data stream, in order to greatly reduce the amount of information that must be stored.
Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.
Improved Photoshop PSD file handling, faster, more stable, more flexible than ever with support for layer masks, enhanced video and audio media import and export, Live Mesh creation and Auto-triangulation, Deep Frame Copy-Paste, new 13.5 characters added to library, bug fixes, other usability improvements 14.0: September 12, 2023: Lost Marble LLC
Switching uses different kinds of network switches. A standard switch is known as a layer-2 switch and is commonly found in nearly any LAN. Layer-3 or layer-4 switches require advanced technology (see managed switch) and are more expensive and thus are usually only found in larger LANs or in special network environments.
For example, synchronizing animation effects across multiple elements is difficult, because there is no direct way to copy keyframe values from one object to another. And though the timeline lets you organize a complex composition with layers, you can't use it to manage a lengthy movie with scenes.
With H.264 and later designs which allow highly flexible reference structures, a B frame in one GOP is able to reference a frame in a different GOP, in particular even before the I frame, which makes I frame non-IDR (not a keyframe). [10] A GOP that contains any such outward-referencing frame is known as an "open GOP".
The existence of multiple layers (or dimensions) allows to introduce the new concept of network of layers, [3] peculiar of multilayer networks. In fact, layers might be interconnected in such a way that their structure can be described by a network, as shown in the figure. Network of layers in multilayer systems
The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.