Search results
Results from the WOW.Com Content Network
Some programming languages (or compilers for them) provide a built-in (primitive) or library decimal data type to represent non-repeating decimal fractions like 0.3 and −1.17 without rounding, and to do arithmetic on them. Examples are the decimal.Decimal or num7.Num type of Python, and analogous types provided by other languages.
There are two common rounding rules, round-by-chop and round-to-nearest. The IEEE standard uses round-to-nearest. Round-by-chop: The base-expansion of is truncated after the ()-th digit. This rounding rule is biased because it always moves the result toward zero.
If necessary, simplify the long division problem by moving the decimals of the divisor and dividend by the same number of decimal places, to the right (or to the left), so that the decimal of the divisor is to the right of the last digit. When doing long division, keep the numbers lined up straight from top to bottom under the tableau.
In the example from "Double rounding" section, rounding 9.46 to one decimal gives 9.4, which rounding to integer in turn gives 9. With binary arithmetic, this rounding is also called "round to odd" (not to be confused with "round half to odd"). For example, when rounding to 1/4 (0.01 in binary), x = 2.0 ⇒ result is 2 (10.00 in binary)
The built-in range types available include ranges of integers, big integers, decimal numbers, time stamps (with and without time zone) and dates. Custom range types can be created to make new types of ranges available, such as IP address ranges using the inet type as a base, or float ranges using the float data type as a base.
Two different representations are defined: One with a binary integer significand field encodes the significand as a large binary integer between 0 and 10 p −1. This is expected to be more convenient for software implementations using a binary ALU. Another with a densely packed decimal significand field encodes decimal digits more directly ...
Long division is the standard algorithm used for pen-and-paper division of multi-digit numbers expressed in decimal notation. It shifts gradually from the left to the right end of the dividend, subtracting the largest possible multiple of the divisor (at the digit level) at each stage; the multiples then become the digits of the quotient, and the final difference is then the remainder.
IEEE 754 requires correct rounding: that is, the rounded result is as if infinitely precise arithmetic was used to compute the value and then rounded (although in implementation only three extra bits are needed to ensure this). There are several different rounding schemes (or rounding modes). Historically, truncation was the typical approach.