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  2. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  3. RuneScape - Wikipedia

    en.wikipedia.org/wiki/RuneScape

    A beta version of RuneScape 2 was released to paying members for a testing period beginning on 1 December 2003, and ending in March 2004. [62] Upon its official release, RuneScape 2 was renamed simply RuneScape, while the older version of the game was kept online under the name RuneScape Classic.

  4. Gold farming - Wikipedia

    en.wikipedia.org/wiki/Gold_farming

    Gold farming is the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency, later selling it for real-world money. [1] [2] [3]Gold farming is distinct from other practices in online multiplayer games, such as power leveling, as gold farming refers specifically to harvesting in-game currency, not rank or experience points.

  5. Agricultural productivity - Wikipedia

    en.wikipedia.org/wiki/Agricultural_productivity

    Investing in the agricultural productivity of women in farming communities is of particular importance in boosting economic development and food security in parts of the developing world. Women in some areas of the world, for example in Africa, traditionally have less agency than men, but are often also more invested in farming in terms of time ...

  6. Community-supported agriculture - Wikipedia

    en.wikipedia.org/wiki/Community-supported...

    Community-supported agriculture (CSA model) or cropsharing is a system that connects producers and consumers within the food system closer by allowing the consumer to subscribe to the harvest of a certain farm or group of farms.

  7. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  8. Boosting (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Boosting_(machine_learning)

    Also, for a given performance level, the total number of features required (and therefore the run time cost of the classifier) for the feature sharing detectors, is observed to scale approximately logarithmically with the number of class, i.e., slower than linear growth in the non-sharing case.

  9. Perverse incentive - Wikipedia

    en.wikipedia.org/wiki/Perverse_incentive

    Initially, this was a successful strategy; large numbers of snakes were killed for the reward. Eventually, however, people began to breed cobras for the income. When the government became aware of this, the reward program was scrapped. The cobra breeders set their snakes free, leading to an overall increase in the wild cobra population. [4] [5]