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In HTML and XML, a numeric character reference refers to a character by its Universal Character Set/Unicode code point, and uses the format: &#xhhhh; or &#nnnn; where the x must be lowercase in XML documents, hhhh is the code point in hexadecimal form, and nnnn is the code point in decimal form.
For codes from 0 to 127, the original 7-bit ASCII standard set, most of these characters can be used without a character reference. Codes from 160 to 255 can all be created using character entity names. Only a few higher-numbered codes can be created using entity names, but all can be created by decimal number character reference.
The number of code points in each block must be a multiple of 16. A block may contain code points that are reserved, not-assigned, etc. Each character that is assigned, has a single "block name" value from the 338 names assigned as of Unicode version 16.0. Unassigned code points outside of an existing block have the default value "No_block".
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
The control code ranges 0x00–0x1F ("C0") and 0x7F originate from the 1967 edition of US-ASCII. The standard ISO/IEC 2022 (ECMA-35) defines extension methods for ASCII, including a secondary "C1" range of 8-bit control codes from 0x80 to 0x9F, equivalent to 7-bit sequences of ESC with the bytes 0x40 through 0x5F.
ASCII codes represent text in computers, telecommunications equipment, and other devices. ASCII has just 128 code points, of which only 95 are printable characters, which severely limit its scope. The set of available punctuation had significant impact on the syntax of computer languages and text markup.
The hardware code page of the original IBM PC supplied the following box-drawing characters, in what DOS now calls code page 437. This subset of the Unicode box-drawing characters is thus included in WGL4 and is far more popular and likely to be rendered correctly:
The NULL character (code 0) is represented by Ctrl-@, "@" being the code immediately before "A" in the ASCII character set. For convenience, some terminals accept Ctrl-Space as an alias for Ctrl-@. In either case, this produces one of the 32 ASCII control codes between 0 and 31.