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The half-elf is a humanoid race in the Dungeons & Dragons fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game.
Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003.Cover art is by Greg Staples, with interior art by Dennis Calero, Dennis Cramer, Mike Dutton, Wayne England, Jeremy Jarvis, Vince Locke, David Martin, Raven Mimura, Jim Pavelec, Vinod Rams, and Adam Rex.
Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).
Halflings have long been one of the playable humanoid races in Dungeons & Dragons (D&D), [2] starting with the original 1974 Men & Magic, [5] where the term hobbit was used. [2] Later editions of the original D&D box set began using the name halfling as an alternative to hobbit [6] for legal reasons. [7]
Dungeons & Dragons has featured its own race of half-elves as a player character option in multiple editions of the game. [30] [31] Josh Williams of Screen Rant stated that "half-elves are popular because they're a great choice for those wanting to play as a fantasy race without stepping too far away from humanity". [32]
It debuted in Dungeons & Dragons. It also has a counterpart in the form of the Liontaur from the Quest for Glory video games. Wereape - Half-man, half-ape. They have been featured in Dungeons & Dragons, Forgotten Realms and The Wereworld Series. They come in different varieties. Wolftaur – Half-man, half-wolf. It debuted in Dungeons & Dragons.
Kenku are commonly depicted in Dungeons & Dragons lore as short, dextrous hawk-, raven- or crow-like humanoids.In earlier editions, they possessed wings capable of flight, which were described as folding against their backs and "[could] be mistaken at a distance for a large backpack". [4]
Meehan opined that the wide range of detailed information included in the sourcebook, from player options to adventures, made her "feel that Explorer's Guide to Wildemount is the most worthwhile Dungeons & Dragons 5E sourcebook Wizards of the Coast has released since the original Player's Handbook".
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