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  2. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Download as PDF; Printable version; ... Oriented Software was published in 1994 by the so-called "Gang of Four" ... strategy for the Proxy pattern. Yes ...

  3. John Vlissides - Wikipedia

    en.wikipedia.org/wiki/John_Vlissides

    John Matthew Vlissides (August 2, 1961 – November 24, 2005) was a software engineer known mainly as one of the four authors (referred to as the Gang of Four) of the book Design Patterns: Elements of Reusable Object-Oriented Software. Vlissides referred to himself as "#4 of the Gang of Four and wouldn't have it any other way". [2]

  4. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.

  5. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    The Iterator [1] design pattern is one of the 23 well-known "Gang of Four" design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  6. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse. [1]

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  9. The Hillside Group - Wikipedia

    en.wikipedia.org/wiki/The_Hillside_Group

    In August 1993, Kent Beck and Grady Booch sponsored a mountain retreat in Colorado where a group converged on foundations for software patterns. Ward Cunningham, Ralph Johnson, Ken Auer, Hal Hildebrand, Grady Booch, Kent Beck, and Jim Coplien examined architect Christopher Alexander's work in pattern language and their own experiences as software developers to combine the concepts of objects ...