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Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plugins , audio, images, meshes, video, and fonts.
Cross-platform Audio Creation Tool (XACT) is an audio programming library and engine released by Microsoft as part of the DirectX SDK. [1] It is a high-level audio library for authoring/playing audio that is written to use Xaudio on the Xbox, DirectSound on Windows XP, and the new audio stack on Windows Vista and Windows 7.
Audio effects: amplify, normalize, equalize, envelope, reverb, echo, reverse and many more with VST plugin compatibility; Batch processing allows users to apply effects and/or convert thousands of files as a single function; Scrub, search, and bookmark audio to find, recall and assemble segments of audio files
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. It is designed for efficient rendering of multichannel three-dimensional positional audio.
Audio libraries (6 C, 38 P) C. Concurrent programming libraries (17 P) D. Debugging support libraries (1 C) DLL injection (2 P) G. ... Computer library stubs (102 P)
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Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output.
2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library [2] [3] Build engine: C: 1995 Yes 2.5D Windows, Linux, macOS, DOS: Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage: Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android