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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plugins , audio, images, meshes, video, and fonts.

  3. Cross-platform Audio Creation Tool - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_Audio...

    Cross-platform Audio Creation Tool (XACT) is an audio programming library and engine released by Microsoft as part of the DirectX SDK. [1] It is a high-level audio library for authoring/playing audio that is written to use Xaudio on the Xbox, DirectSound on Windows XP, and the new audio stack on Windows Vista and Windows 7.

  4. WavePad Audio Editor - Wikipedia

    en.wikipedia.org/wiki/WavePad_Audio_Editor

    Audio effects: amplify, normalize, equalize, envelope, reverb, echo, reverse and many more with VST plugin compatibility; Batch processing allows users to apply effects and/or convert thousands of files as a single function; Scrub, search, and bookmark audio to find, recall and assemble segments of audio files

  5. OpenAL - Wikipedia

    en.wikipedia.org/wiki/OpenAL

    OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. It is designed for efficient rendering of multichannel three-dimensional positional audio.

  6. Category:Computer libraries - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_libraries

    Audio libraries (6 C, 38 P) C. Concurrent programming libraries (17 P) D. Debugging support libraries (1 C) DLL injection (2 P) G. ... Computer library stubs (102 P)

  7. Category:Audio libraries - Wikipedia

    en.wikipedia.org/wiki/Category:Audio_libraries

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  8. Miles Sound System - Wikipedia

    en.wikipedia.org/wiki/Miles_Sound_System

    Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output.

  9. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library [2] [3] Build engine: C: 1995 Yes 2.5D Windows, Linux, macOS, DOS: Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage: Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android