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  2. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Assistive technology (AT) is a pedagogical approach that can be used to enforce universal design for learning (UDL) in the inclusive classroom. [14] AT and UDL can be theorized as two ends of a spectrum, where AT is on one end addressing personal or individual student needs, and UDL is on the other end concerned with classroom needs and ...

  3. Knowbility - Wikipedia

    en.wikipedia.org/wiki/Knowbility

    Knowbility managed the accessibility of the multi-media interface. The project produced a replicable CD and web-based assistive technology training model designed to prepare instructional staff at the campus level to conduct assessments, collect data, and integrate assistive technology into the instructional setting.

  4. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [ 1 ]

  5. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  6. Assistive technology - Wikipedia

    en.wikipedia.org/wiki/Assistive_technology

    Assistive Technology for Cognition (ATC) [40] is the use of technology (usually high tech) to augment and assist cognitive processes such as attention, memory, self-regulation, navigation, emotion recognition and management, planning, and sequencing activity.

  7. Adaptive learning - Wikipedia

    en.wikipedia.org/wiki/Adaptive_learning

    Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner. [1]

  8. Universal design - Wikipedia

    en.wikipedia.org/wiki/Universal_design

    Universal design is also being applied to the design of technology, instruction, services, and other products and environments. Several different fields, such as engineering, architecture, and medicine collaborate in order to effectively create accessible environments that can lend to inclusion for a variety of disabilities. [ 4 ]

  9. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

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