enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Automata-based programming (Shalyto's approach) - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming...

    Automata-based programming is a programming technology. [1] Its defining characteristic is the use of finite-state machines to describe program behavior. The transition graphs of state machines are used in all stages of software development (specification, implementation, debugging and documentation).

  3. Automata-based programming - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming

    Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any other (often more complicated) formal automaton (see automata theory). Sometimes a potentially infinite set of possible states is introduced, and such a set can have a complicated structure, not ...

  4. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    Finite-state machines are a class of automata studied in automata theory and the theory of computation. In computer science, finite-state machines are widely used in modeling of application behavior (control theory), design of hardware digital systems, software engineering, compilers, network protocols, and computational linguistics.

  5. Input/output automaton - Wikipedia

    en.wikipedia.org/wiki/Input/output_automaton

    Input/output automata provide a formal model, applicable in describing most types of an asynchronous concurrent system. On its own, the I/O automaton model contains a very basic structure that enables it to model various types of distributed systems .

  6. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to mathematical logic .

  7. Automaton - Wikipedia

    en.wikipedia.org/wiki/Automaton

    An automaton (/ ɔː ˈ t ɒ m ə t ən / ⓘ; pl.: automata or automatons) is a relatively self-operating machine, or control mechanism designed to automatically follow a sequence of operations, or respond to predetermined instructions. [1]

  8. ω-automaton - Wikipedia

    en.wikipedia.org/wiki/Ω-automaton

    In automata theory, a branch of theoretical computer science, an ω-automaton (or stream automaton) is a variation of a finite automaton that runs on infinite, rather than finite, strings as input. Since ω-automata do not stop, they have a variety of acceptance conditions rather than simply a set of accepting states.

  9. Nested stack automaton - Wikipedia

    en.wikipedia.org/wiki/Nested_stack_automaton

    In automata theory, a nested stack automaton is a finite automaton that can make use of a stack containing data which can be additional stacks. [1] Like a stack automaton , a nested stack automaton may step up or down in the stack, and read the current symbol; in addition, it may at any place create a new stack, operate on that one, eventually ...