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10 rem this for loop prints odd numbers from 1 to 15 20 for i = 1 to 15 step 2 30 print i 40 next i The end-loop marker specifies the name of the index variable, which must correspond to the name of the index variable at the start of the for-loop.
var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...
Floyd's triangle is a triangular array of natural numbers used in computer science education. It is named after Robert Floyd . It is defined by filling the rows of the triangle with consecutive numbers, starting with a 1 in the top left corner:
The number is taken to be 'odd' or 'even' according to whether its numerator is odd or even. Then the formula for the map is exactly the same as when the domain is the integers: an 'even' such rational is divided by 2; an 'odd' such rational is multiplied by 3 and then 1 is added.
Sometimes within the body of a loop there is a desire to skip the remainder of the loop body and continue with the next iteration of the loop. Some languages provide a statement such as continue (most languages), skip , [ 8 ] cycle (Fortran), or next (Perl and Ruby), which will do this.
2.18 JavaScript. 2.19 Lua. 2.20 ... in loop is often used with the closed and half-open range constructs to iterate over the loop body a certain number of times ...
Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.
the use of 2 to check whether a number is even or odd, as in isEven = (x % 2 == 0), where % is the modulo operator the use of simple arithmetic constants, e.g., in expressions such as circumference = 2 * Math.PI * radius , [ 1 ] or for calculating the discriminant of a quadratic equation as d = b^2 − 4*a*c