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  2. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Dynamic convex hull maintenance: The input points may be sequentially inserted or deleted, and the convex hull must be updated after each insert/delete operation. Insertion of a point may increase the number of vertices of a convex hull at most by 1, while deletion may convert an n -vertex convex hull into an n-1 -vertex one.

  3. Alpha shape - Wikipedia

    en.wikipedia.org/wiki/Alpha_shape

    Convex hull, alpha shape and minimal spanning tree of a bivariate data set. In computational geometry, an alpha shape, or α-shape, is a family of piecewise linear simple curves in the Euclidean plane associated with the shape of a finite set of points. They were first defined by Edelsbrunner, Kirkpatrick & Seidel (1983).

  4. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    Input = a set S of n points Assume that there are at least 2 points in the input set S of points function QuickHull(S) is // Find convex hull from the set S of n points Convex Hull := {} Find left and right most points, say A & B, and add A & B to convex hull Segment AB divides the remaining (n − 2) points into 2 groups S1 and S2 where S1 are points in S that are on the right side of the ...

  5. Convex hull - Wikipedia

    en.wikipedia.org/wiki/Convex_hull

    Examples include the oloid, the convex hull of two circles in perpendicular planes, each passing through the other's center, [28] the sphericon, the convex hull of two semicircles in perpendicular planes with a common center, and D-forms, the convex shapes obtained from Alexandrov's uniqueness theorem for a surface formed by gluing together two ...

  6. Dynamic convex hull - Wikipedia

    en.wikipedia.org/wiki/Dynamic_convex_hull

    The dynamic convex hull problem is a class of dynamic problems in computational geometry. The problem consists in the maintenance, i.e., keeping track, of the convex hull for input data undergoing a sequence of discrete changes, i.e., when input data elements may be inserted, deleted, or modified.

  7. Chan's algorithm - Wikipedia

    en.wikipedia.org/wiki/Chan's_algorithm

    A 2D demo for Chan's algorithm. Note however that the algorithm divides the points arbitrarily, not by x-coordinate. In computational geometry, Chan's algorithm, [1] named after Timothy M. Chan, is an optimal output-sensitive algorithm to compute the convex hull of a set of points, in 2- or 3-dimensional space.

  8. Graham scan - Wikipedia

    en.wikipedia.org/wiki/Graham_scan

    A demo of Graham's scan to find a 2D convex hull. Graham's scan is a method of finding the convex hull of a finite set of points in the plane with time complexity O(n log n). It is named after Ronald Graham, who published the original algorithm in 1972. [1] The algorithm finds all vertices of the convex hull ordered along its boundary.

  9. Minimum bounding box algorithms - Wikipedia

    en.wikipedia.org/wiki/Minimum_bounding_box...

    Conversely, if the convex hull consists of 7 or fewer vertices, at least one of them must lie within an edge of the hull's minimal enclosing box. [4] It is also possible to approximate the minimum bounding box volume, to within any constant factor greater than one, in linear time. The algorithm for doing this involves finding an approximation ...