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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    override - Specifies that a method or property declaration is an override of a virtual member or an implementation of a member of an abstract class. readonly - Declares a field that can only be assigned values as part of the declaration or in a constructor in the same class. unsafe - Specifies an unsafe context, which allows the use of pointers.

  3. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    In C#, class methods, indexers, properties and events can all be overridden. Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method.

  4. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Rather, the derived class only needs to implement (override) the methods having different behavior than the base class methods. This can require significantly less programming effort if the base class contains many methods providing default behavior and only a few of them need to be overridden within the derived class.

  5. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Factory methods can be specified in an interface and implemented by subclasses or implemented in a base class and optionally overridden by subclasses. It is one of the 23 classic design patterns described in the book Design Patterns (often referred to as the "Gang of Four" or simply "GoF") and is subcategorized as a creational pattern.

  7. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    The enumeration type may also declare or override methods, or implement interfaces. [27] Enumerations in C# are implicitly derived from the Enum type that again is a value type derivative. The value set of a C# enumeration is defined by the underlying type that can be a signed or unsigned integer type of 8, 16, 32 or 64 bits. The enumeration ...

  8. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  9. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    To override the default behavior, one simply qualifies a method call with the desired class definition. Perl uses the list of classes to inherit from as an ordered list. The compiler uses the first method it finds by depth-first searching of the superclass list or using the C3 linearization of the class hierarchy.